TY - JOUR
T1 - Towards Exploring the Benefits of Augmented Reality for Patient Support During Radiation Oncology Interventions
AU - Martin-Gomez, A.
AU - Hill, C.
AU - Lin, H. Y.
AU - Fotouhi, J.
AU - Han-Oh, S.
AU - Wang, K. K.H.
AU - Navab, N.
AU - Narang, A. K.
N1 - Funding Information:
This research was partially supported by the Bayerische Forschungsstiftung, Grant DOK-178-17. We also want to extend our appreciation to the anonymous reviewers for all their valuable feedback.
Publisher Copyright:
© 2020 Informa UK Limited, trading as Taylor & Francis Group.
PY - 2021
Y1 - 2021
N2 - Traditionally, patient education has been limited to verbal exchanges between providers and patients, along with paper handouts that summarise relevant information. While such exchanges are a natural step in educating patients, they are limited for several reasons, including the lack of time that provider teams are afforded, and the inherent challenge of communicating nuanced concepts related to complex medical procedures. A clear example of this is radiation oncology, in which traditional routes of patient education may not satisfy the patient’s needs. Although existing work has demonstrated the ability of audio-visual systems to improve patient engagement during medical procedures, the integration of emerging technologies such as Augmented Reality (AR) remains largely untapped. In this work, we propose an innovative proof-of-concept AR system as a first step towards exploring the benefits of using this technology during radiotherapy sessions. Our concept uses an AR headset to provide visual feedback of the patient's respiratory trace presented using two different forms: (i) a bi-dimensional graph and (ii) a game-based user interface. Moreover, we explore how interactive environments have the potential to contribute to better user experience and improve engagement, and discuss different challenges that must be addressed to deploy this technology to radiation treatment sessions.
AB - Traditionally, patient education has been limited to verbal exchanges between providers and patients, along with paper handouts that summarise relevant information. While such exchanges are a natural step in educating patients, they are limited for several reasons, including the lack of time that provider teams are afforded, and the inherent challenge of communicating nuanced concepts related to complex medical procedures. A clear example of this is radiation oncology, in which traditional routes of patient education may not satisfy the patient’s needs. Although existing work has demonstrated the ability of audio-visual systems to improve patient engagement during medical procedures, the integration of emerging technologies such as Augmented Reality (AR) remains largely untapped. In this work, we propose an innovative proof-of-concept AR system as a first step towards exploring the benefits of using this technology during radiotherapy sessions. Our concept uses an AR headset to provide visual feedback of the patient's respiratory trace presented using two different forms: (i) a bi-dimensional graph and (ii) a game-based user interface. Moreover, we explore how interactive environments have the potential to contribute to better user experience and improve engagement, and discuss different challenges that must be addressed to deploy this technology to radiation treatment sessions.
KW - Augmented reality
KW - audio-visual biofeedback breathing guidance
KW - deep inspiration breath hold
KW - radiotherapy
UR - http://www.scopus.com/inward/record.url?scp=85094202254&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85094202254&partnerID=8YFLogxK
U2 - 10.1080/21681163.2020.1835547
DO - 10.1080/21681163.2020.1835547
M3 - Article
AN - SCOPUS:85094202254
SN - 2168-1163
VL - 9
SP - 322
EP - 329
JO - Computer Methods in Biomechanics and Biomedical Engineering: Imaging and Visualization
JF - Computer Methods in Biomechanics and Biomedical Engineering: Imaging and Visualization
IS - 3
ER -