The graphics demands of virtual medicine

Tim Poston, Luis Serra, Meiyappan Solaiyappan, Pheng Ann Heng

Research output: Contribution to journalArticlepeer-review

5 Scopus citations


Any technology for virtual reality limits what can be presented to the user. Games are designed within such limits, but medicine has categorical requirements, more easily met in "reach-in" than in "immersive" VR. We discuss the effects of the needs of medicine on interface and graphics technology, and the achievement of precise, dextrous control for investigation and editing of 3-D medical data.

Original languageEnglish (US)
Pages (from-to)61-68
Number of pages8
JournalComputers and Graphics (Pergamon)
Issue number1
StatePublished - 1996
Externally publishedYes

ASJC Scopus subject areas

  • Software
  • Signal Processing
  • Engineering(all)
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Graphics and Computer-Aided Design


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