Abstract
Any technology for virtual reality limits what can be presented to the user. Games are designed within such limits, but medicine has categorical requirements, more easily met in "reach-in" than in "immersive" VR. We discuss the effects of the needs of medicine on interface and graphics technology, and the achievement of precise, dextrous control for investigation and editing of 3-D medical data.
Original language | English (US) |
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Pages (from-to) | 61-68 |
Number of pages | 8 |
Journal | Computers and Graphics (Pergamon) |
Volume | 20 |
Issue number | 1 |
DOIs | |
State | Published - 1996 |
Externally published | Yes |
ASJC Scopus subject areas
- Software
- Signal Processing
- General Engineering
- Human-Computer Interaction
- Computer Vision and Pattern Recognition
- Computer Graphics and Computer-Aided Design