Abstract
A primal sketch for tactile information processing is outlined. It is further argued that from the basic three primitives: hardness, surface normals, and local curvature, all other tactile features can be constructed.
Original language | English (US) |
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Title of host publication | Proceedings - International Conference on Pattern Recognition |
Publisher | IEEE |
Pages | 809-811 |
Number of pages | 3 |
ISBN (Print) | 0818605456 |
State | Published - Dec 1 1984 |
Externally published | Yes |
Publication series
Name | Proceedings - International Conference on Pattern Recognition |
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Volume | 2 |
ASJC Scopus subject areas
- Computer Vision and Pattern Recognition