@article{37690dadc2f949708ba4937099c4581e,
title = "Strategies to incorporate virtual simulation in nurse education",
abstract = "Virtual simulation, using avatars through synchronous, multiplayer virtual worlds, is an engaging and meaningful way to teach high-level skills online in nurse education. The aim of this article was to present strategies for incorporation of virtual simulation in nurse to education and to provide an approach to get started. Virtual simulation may be used by educators to enhance lecture or web-based courses, replicate high-risk clinical experiences, act as clinical makeup, foster intradisciplinary and interdisciplinary education, and address practical challenges and barriers to contemporary nursing education.",
keywords = "Avatars, Education, Gaming, Integration, Nursing, Online, Simulation, Virtual, Web-based",
author = "Cynthia Foronda and Bauman, {Eric B.}",
note = "Funding Information: When discussing the implementation of virtual simulation at professional conferences, faculty have expressed difficulty getting started. To initiate the process, we recommend assigning someone to champion the project or form a committee devoted to the project ( ). Because of the emerging variety of virtual simulation products, faculty may benefit from exploring and receiving demonstrations and trials from vendors. After deciding on a product and cost, determining a source of funding is necessary. Funding for the purchase of the world as well as faculty development may be available through an existing simulation budget or program development grant. Some institutions offer internal innovation and learning grants. External grant funding is available through international professional organizations like the Society for Simulation in Healthcare, International Nursing Association for Clinical Simulation and Learning, Sigma Theta Tau International, and various local professional organizations in simulation, education, and nursing. A project development plan must be devised including time for faculty training, scenario development, and student orientation. We suggest in house creation of videos to demonstrate login procedures alongside written instruction to guide students for initial installation, movement capabilities, and functions of the platform. Ensuring ease of use is critical as it sets the tone for the virtual experience. Some virtual platforms provide an in-world auto-tutorial to allow students to practice moving their avatars and become familiar with the features. Students may desire the ability to practice before the actual simulation. Figure 2 Copyright: Copyright 2014 Elsevier B.V., All rights reserved.",
year = "2014",
month = aug,
doi = "10.1016/j.ecns.2014.03.005",
language = "English (US)",
volume = "10",
pages = "412--418",
journal = "Clinical Simulation in Nursing",
issn = "1876-1399",
publisher = "Elsevier Inc.",
number = "8",
}