Abstract
Some statistical methods of texture synthesis are discussed. The statistical models at the pixel level, like the SAR and GMRF models, seem to capture the main characteristics of microtextures like grass, send, cork and so on. These models do not synthesize textures like plastic bubbles and brick wall satisfactorily due to macrostructures present in these textures. A combination of statistical and structural techniques should prove more efficient to synthesize macrotextures.
Original language | English (US) |
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Title of host publication | Unknown Host Publication Title |
Publisher | Natl Computer Graphics Assoc |
Pages | 671-678 |
Number of pages | 8 |
ISBN (Print) | 0941514056 |
State | Published - 1984 |
Externally published | Yes |
ASJC Scopus subject areas
- General Engineering