Abstract
For Interactive Patient II, a multimedia case simulation designed to improve history-taking skills, we created a new natural language interface called GRASP (General Recognition and Analysis of Sentences and Phrases) that allows students to interact with the program at a higher level of realism. Requirements included the ability to handle ambiguous word senses and to match user questions/queries to unique Canonical Phrases, which are used to identify case findings in our knowledge database. In a simulation of fifty user queries, some of which contained ambiguous words, this tool was 96% accurate in identifying concepts.
Original language | English (US) |
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Pages (from-to) | 575-579 |
Number of pages | 5 |
Journal | Proceedings / AMIA ... Annual Symposium. AMIA Symposium |
State | Published - 1999 |
ASJC Scopus subject areas
- Medicine(all)