Having your cake and eating it too: Wide field of view and high resolution VR

Robert W. Massof, Lawrence Brown, Marc D. Shapiro, G. David Barnett, Frank H. Baker

Research output: Contribution to journalArticlepeer-review


We have developed a high resolution wide field of view HMD and a distributed graphics computer system (DGS) that enables presentation of high fidelity VR with full immersion. The HMD employs a spherical array of miniature flat-panel SVGA color displays (15 per eye) that is viewed through a spherical array of optical elements. The resulting hemispheric tiled display has a 110 deg (h) × 100 deg (v) monocular field of view with 60 deg binocular overlap (160 deg horizontal binocular field) and 3 arcmin/pixel resolution. The HMD is equiped with a pupil/corneal reflex eyetracking system and a hybrid sonic/inertial head tracking system. The DGS is a Linux-based graphics cluster that is able to display high level of detail models at frame rates>20 Hz.

Original languageEnglish (US)
Pages (from-to)134a
JournalJournal of vision
Issue number10
StatePublished - 2002


  • Acuity &shape posters

ASJC Scopus subject areas

  • Ophthalmology
  • Sensory Systems


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