Abstract
Background: Falls at home are common and potentially fatal for disabled older adults. To address this problem, we created an academic–community partnership involving disabled, urban-dwelling older adults and their families, the housing authority, a Tai Chi master, and a university. Objectives: We conducted a pilot to assess safety, acceptability, and feasibility of a Wii-based exergame designed to increase disabled older adults’ strength and balance. Methods: A working prototype was developed and evaluated. Then, we piloted a refined version with 19 disabled urbandwelling older adults. Results: The program was enjoyable, feasible, and acceptable. Participants described multiple functional improvements. Of the 16 who completed at least three gaming sessions, average balance score increased 25% and gait speed increased 19%. Conclusions: This pilot showed promising results for improving strength and balance in the home setting, and yielded valuable lessons about health technology development with community partners.
Original language | English (US) |
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Pages (from-to) | 73-81 |
Number of pages | 9 |
Journal | Progress in Community Health Partnerships: Research, Education, and Action |
Volume | 10 |
Issue number | 1 |
DOIs | |
State | Published - Mar 1 2016 |
Keywords
- Activities of daily living
- Community health partnerships
- Disabled persons
- Health promotion
- Household products
- Nursing
- Rehabilitation
- Urban population
ASJC Scopus subject areas
- Health(social science)
- Education
- Sociology and Political Science