TY - JOUR
T1 - Advancing virtual patient simulations through design research and interPLAY
T2 - part II—integration and field test
AU - Hirumi, Atsusi
AU - Johnson, Teresa
AU - Reyes, Ramsamooj Javier
AU - Lok, Benjamin
AU - Johnsen, Kyle
AU - Rivera-Gutierrez, Diego J.
AU - Bogert, Kenneth
AU - Kubovec, Stacey
AU - Eakins, Michael
AU - Kleinsmith, Andrea
AU - Bellew, Michael
AU - Cendan, Juan
N1 - Funding Information:
Research reported in this paper was supported by the National Institutes of Health (NIH) under award number 1R01LM010813-01.
Publisher Copyright:
© 2016, Association for Educational Communications and Technology.
PY - 2016/12/1
Y1 - 2016/12/1
N2 - In Part I of this two-part series, we examined the design and development of NERVE: A virtual patient simulation created to give medical students standardized experiences in interviewing, examining, and diagnosing virtual patients with cranial nerve disorders. We illustrated key design features and discussed how design-based research studies improved the total learning experience, including the virtual patient (VP) simulations and the instructional features incorporated with the simulations. In Part II, we examine the efficacy of NERVE and the strategy used to integrate the system into the medical school curriculum by field-testing it with 119 s-year medical students, and measuring students’ use, reactions, learning, and transfer. We report findings and reflect on lessons learned from the field-test to posit recommendations for improvement and guide the future research and development of virtual patient simulations.
AB - In Part I of this two-part series, we examined the design and development of NERVE: A virtual patient simulation created to give medical students standardized experiences in interviewing, examining, and diagnosing virtual patients with cranial nerve disorders. We illustrated key design features and discussed how design-based research studies improved the total learning experience, including the virtual patient (VP) simulations and the instructional features incorporated with the simulations. In Part II, we examine the efficacy of NERVE and the strategy used to integrate the system into the medical school curriculum by field-testing it with 119 s-year medical students, and measuring students’ use, reactions, learning, and transfer. We report findings and reflect on lessons learned from the field-test to posit recommendations for improvement and guide the future research and development of virtual patient simulations.
KW - Design-based research
KW - Field-test
KW - Implementation
KW - Instructional design
KW - Integration
KW - Virtual patient simulations
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U2 - 10.1007/s11423-016-9461-6
DO - 10.1007/s11423-016-9461-6
M3 - Article
AN - SCOPUS:84978154061
SN - 1042-1629
VL - 64
SP - 1301
EP - 1335
JO - Educational Technology Research and Development
JF - Educational Technology Research and Development
IS - 6
ER -