Keyphrases
Coaching Model
50%
PAX Good Behavior Game
50%
Game Intervention
50%
Training for Teachers
50%
Teacher Factors
33%
Feasibility Trial
25%
Management Interventions
25%
School-based Intervention
25%
Intervention Implementation
25%
Classroom Management
25%
Teacher Implementation
25%
Social-emotional
25%
Emotional Management
25%
Teaching Style
16%
Social-emotional Competence
16%
Teacher Age
16%
Social-emotional Behavior
16%
Workplace Perceptions
16%
Classroom-based Program
16%
Implementation Level
16%
Teacher Skills
12%
Coaching Strategies
6%
Ongoing Professional Development
6%
Coach Decision-making
6%
Emotional Competencies
6%
Psychology
Coaching
75%
School-Based Intervention
50%
Demographic Factor
50%
Demographic Characteristic
50%
Self-Report
50%
Prevention Program
50%
Decision Making
25%
Social Sciences
Evidence-Based
100%
Teacher Perceptions
50%
Teaching Style
50%
Tutoring
41%
Didactics
25%
Primary Schools
25%
Decision Making
16%
Professional Development
16%